Do web players help THAT much (yes).
Was feeling a little down when I saw that my game was lower than I hoped on the list of how many rates it had. But people were liking it, I thought. I had done my best to get the word out! Awwwwwww. . . 
Then, I did a little research and found out that EVERY GAME ABOVE IT IN RATES (except one) had a webplayer function, which I didn’t have. I use a program (GM 8.1) that can’t export to any web player format. Don’t get me wrong; I’m totally fine with all this. However. . .
This got me thinking; do the Ludum Dare games that have web players do better than the ones that don’t? And, if so, how could that be remedied so beginning devs have the same opportunity to succeed as the older hands with better software. I am new myself to the Dare, but not new to gamejams. So what about the people that are new to gamejams? Will they have a harder time to make it all work if they’re not using the right program? It’s just a thought.
Let me know what you guys think.
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Abstraction: a game about its own code. http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37025
And with that, it’s far easier to click on a link than download, extract and run a game.