Do web players help THAT much (yes).

Was feeling a little down when I saw that my game was lower than I hoped on the list of how many rates it had.  But people were liking it, I thought.  I had done my best to get the word out!  Awwwwwww. . . :(

Then, I did a little research and found out that EVERY GAME ABOVE IT IN RATES (except one) had a webplayer function, which I didn’t have.  I use a program (GM 8.1) that can’t export to any web player format.  Don’t get me wrong; I’m totally fine with all this.  However. . .

This got me thinking; do the Ludum Dare games that have web players do better than the ones that don’t?  And, if so, how could that be remedied so beginning devs have the same opportunity to succeed as the older hands with better software.  I am new myself to the Dare, but not new to gamejams.  So what about the people that are new to gamejams?  Will they have a harder time to make it all work if they’re not using the right program?  It’s just a thought.

Let me know what you guys think.

Abstraction: a game about its own code.  http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37025

Comments

28. Apr 2014 · 16:13 UTC
Oh you made abstraction, I loved that game :) was wondering – you seem to be implying that it’s possible to see your rank? Is there some official way to do this or are you just guessing based on page placement?
Dream Of Sleeping
28. Apr 2014 · 16:17 UTC
I didn’t take part this year, but I took part when the theme was 10 seconds. At first I would download games, but half the time they didn’t work. It’s such a pain. Making a game that can be played on web makes a lot more sense.
Sébastien
28. Apr 2014 · 16:17 UTC
Note that with a web player, everyone can play to your game. I’m a linux-user so I can’t test your game easily. I don’t how many linux and mac users participate to LudumDare, I don’t think it’s a majority but it’s certainly enough to see a little difference between a game that run everywhere and a game windows-only.

And with that, it’s far easier to click on a link than download, extract and run a game.
28. Apr 2014 · 16:46 UTC
I’m on a mac, and most of the entries are windows .exes so, no play/ratin’ from me: PLUS, at work they won’t install random plugins for security reasons === no Unity web player for me either. Flash and HTML5 games for me (luckily there is more and more of them)
28. Apr 2014 · 17:35 UTC
Here are a few things to consider though: