Persona portmortem โ€“ part 1/?

I just woke up a while ago. Now I feel ready to write this! :)

Theme

gfm-ld29-ss1

I don’t get prepared before hand for any theme. Sometimes a theme may give me an idea upon reading it during the voting, but I don’t intentionally try to know what I could do with any theme. So I was as prepared for this theme as I was for any other (except “It never ends”; I had a cool idea for it).

But this theme was both easier and tougher than every other from previous entries to me. I usually have an idea early and keep working on it through all the weekend. This time, though, I had only a concept early on, and this was after a lot of thinking. I first decided that I wanted to make a story driven game (and therefore a visual novel thing), so I started getting the engine ready with Flixel. Then, I posted a concept here and started to think about a story for it… Which wasn’t coming out nicely. Then, I kept going forth and back between writing the story and drawing assets.

Another thing I did was keep coming back to read the original concept. I was afraid I might get off track again (as I did with Hummy’s Hunger), so I was tried to think how I was going to fit the theme with the game.

Time handling

Early screenshot showing the two cameras used. (scene is rendered at x4 and text at x2)

Seems like each passing LD I get better able at handling my time. I didn’t feel as pressured as with previous LDs. Before, I’d keep working until the last second while panicking cause there were too many things still to do/broken/etc. Since I set on a story driven game, that didn’t depend too heavily on implementing stuff, I was able to take it easy and, after writing a basic VN engine over Flixel, concentrating on assets.

I knew what I had to do and how… Also, since I had a setting in my mind, but not the story itself, I was able to think about the graphics for the world before writing anything. This really helped as I only did start writing the story at the ~23 hours left mark.


 

Seems like I’m out of time. If I left this as a draft, I’d probably never finish. So I’ll post this as is and, later, I’ll write the rest of the postmortem.

Thanks for reading. ๐Ÿ˜€

Tags: postmortem