I *will* complete an LD Compo. I will, I will, I WILL!
…Just not… *sigh* … this time.
…
ACTIVATE JAM! One more day and looser rules to fit my expanding waistline. Feels good.
My work so far – there’s actually a… ‘game’ in here. Of sorts.
Find the rescue pod and bring it back to the rescue area before– well, before nothing, actually, but I guess I’ll do that tomorrow. Along with…
- INITIAL CONTROLS
- Add X&Z axis reset on x – or toggle?
- Unhook y axis from everything else? Gets inverted on a 360 x.
- SUB POLISH 02
- BASIC ENVIRONMENT
- Remake water textures
- Surface/Submerge effects
- Mission timer – must be within Recovery Trigger when clock hits zero
- POD BASICS
- Pod pressure timer
- Recovery announcements!
- POD PING
- Player within ping collision sphere 3 – play ping sound 03
- Player within ping collision sphere 2 – play ping sound 02
- Player within ping collision sphere 1 – play ping sound 01
- PROCEDURAL LEVELS
- Entrance (cutter)
- Corridor
- 6-way junction
- Cap
- ENEMIES
- Hunter
- Depth charge / mine
- SOUNDS
- Oh lordy
- MENU / FRONTEND
- Nnngh.
I think I need to just spend a bit of time working out a nice clear attack plan. My enthusiasm for some of the shovel work is low, tbh, but with some clear goals that’ll work itself out.
I must say, I’m enjoying using Rigidbodies for moving characters around. I’m missing some bits of Character Controller et al, but not as much as I’d thought.
Well. See y’all in the mornin’.
–Rev