Screenshot #3: Well that escalated quickly
As the first full day draws to a close, my game is looking significantly more fleshed-out.
What began as a simple, arcadey diving game that had you harpooning fish has now acquired a pretty well-featured conversation system, with state data and branching based on conditionals or player responses. It was a lot of fun to implement. Plus, still a full day tomorrow to creep some more!

Tags: feature creep