Some progress…
I made some really good progress until now, managed to have some really simple enemy AI in place using Astar for pathfinding. I’ve managed to add most of the code skeleton (state manager, ui manager, ai entities, player control). I’m really confident that I can finish the coding part by noon and use the rest of the time to replace the mockup prefabs that I’m using with new props that I’ll create in Blender.
Here’s a sample…
A build can be found here: Burrowed Time
The controls are WASD or arrow keys and SPACE to burrow/unburrow. While burrowed the enemies won’t follow you. For now only enemy death is implemented and spawning is not well implemented either.
Update: I have some issues with the animated gif in the post, for some reason it doesn’t play automatically, click on it to see the animation.
