Game Dev Report – Progress is slow
This theme is hard, being ill is hard (I have a cold and a sore throat.) But making a game with a hard theme with a mild illness in just 48 hours?? Challenge accepted.
So, yesterday I couldn’t figure out a unique concept with a “fun” mechanic. If you notice there are two major game types so far – underground and underwater. So after about 2-3 hours of boring ideas, I just went with fishing/diving game where you would have to dive to catch fish to survive. Some of the game ides that I thrown out were Dermatologist simulator and Snake oil salesman simulator. But I wanted the game to be as much as relevant to the theme as possible and I want to be a cool Gamedev dad so my kids would love to play my game.
Here is the screenshot, most of the core elements are still unfinished such as the fishing part.
it’s like 15% done and I only have 22 hours left.
This art style was inspired from Ultima V from the Commodore 64. Yeah that game has like 4 floppy disks. And I still remember the numerous times I had to switch floppy disks and wait 10 minutes just to enter a town 
