Progress Report
Work has been going pretty well! (On my first Ludum Dare ever…) Haven’t had as much time to work on this project as I’d like, but things are coming together.
I still have a *lot* of stuff I’d like to implement, so now the concern is just time (and art ability). I also have many aspects of my core game mechanic that I’m in the process of creating.
My plan now is to finish as many of the core game mechanics as I can, do another art pass to clean up some animations / pixel art, and then add my “reach goal” mechanics.
Here’s to hoping I can pull off a fraction of that in the next couple hours… 😀

BTW, the title I”m going for is “You Must Break Things. ” just to give you an idea of what vision I have for the core gameplay.