20hrs in and I think I will do the 72hr ludum dare, I’m a bit more laid back about it this time. I have a rooms and walls generating from choosing 2 vectors and picking all the blocks needed from point a to b. which a and b are the opposite corners of the room. I think I will do a type of dungeon crawler game. I can implement random generation and add some combat with some ai. All of the voxels shown are hexagons.

Screenshot of an ugly textured room

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Some maths for the hexagons and selection of blocks for the room

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