First first Ludum Dare day
Today was the first first Ludum Dare day ever for me (no, that is not a typo). I quickly found out that my preparation was lacking, but also the theme was not entirely what I hoped for. A huge delay for me already before I started actually working. I now have a concept to go through with. One of the biggest things I had never done before was making my own graphics. I spent all evening working on them and they aren’t particularly fancy, but I made my own graphics, so that’s cool. I am not as far as I hoped for, because tomorrow I still have to upgrade to a new level loading system (I think I am going to stick with Tiled after all), include some new mechanics and – most importantly – actually design levels. I also still haven’t started on the character art yet. All in all it is going to be very close tomorrow, so we will see how far we will get before night falls tomorrow.
I would like to show you a screenshot, but none of the new art is in-game yet. But don’t be sad, tomorrow there will be plenty of pretty stuff to look at.