And Then Morning Came

Good morning,

Sorry no blog post last night, was very much falling asleep in my chair when I called it quits.  I was pushing myself so hard because I was unhappy with my progress so far, hopefully I can turn that around today.

My game idea for this theme is for an Atlantis-like adventure – swimming around among a procedurally-generated underwater city, discovering key facts about mythological puzzles in order to unlock your escape.

So far, I have the first iteration of basic movement down, and am well underway on building generation.  The building generation part is taking more time than expected, maybe I should have done a quick-and-dirty voxel engine, but that’s not the feel I was going for, so…

Floors, ceilings, and corner supports are generating for the buildings, now we just need some walls, doors, and windows and we can move on to the next part for a minute.

Atlantis Buildings - unfinished

The player’s basic ongoing goal will probably be “reach the next checkpoint before you run out of air”.  I’m thinking about having two endings – the “OK” ending where you manage to escape your predicament, and the “epic” ending where you do something, well, epic.

Well, back to it.