Project Meteor now with WebGL version & Postmortem

Hey fellow participants!

I hope you are satisfied with what you have created last weekend and already got many constructive comments from the community.

Screenshot 1
My entry Project Meteor now has a WebGL version – so if you like try it out here (and feel free to leave a comment :) )

Postmortem

After my failed first attempt last time (mainly because I was not familiar with neither Unity nor Blender) I’m glad that I could finish something that could at least be called game this time – even though I had to cut down on content greatly and spontaneously in the last few hours. But a game is a game – so: Yay~

What I’m satisfied with:

  • The Asteroid Physics: it took a whole lot more time than I wanted, but in the end I like the result. It’s quite as I imagined it beforehand.
  • The Pixel Art: It’s my first real attempt at pixel art (with some helpful references in terms of style) and especially creating the tool images was more fun than I expected.
  • The Atmosphere: mainly thanks to the great music by my friend Fabian
  • Collaboration: I was in loose contact with aforementioned friend and my best friend via WhatsApp throughout the weekend and got feedback, moral and resource support. Much better than fighting alone :)
  • Spontaneity during Design: when the deadline came close I got more and more decisive when it came to design choices. Two examples: Allowing just one drill per position instead of implementing a more complex Collider manipulation method. Turning the planned third tool (the Signal Transmitter) into the very thing that you have to search in the game.

What I want to improve next time:

  • Time Management: This seems to be the eternal ToDo in many post-mortems I have read so far. Especially finetuning the physics (and not finding a subtle bug) took much more time than appropiate.
  • Art Style: Mixing a photo of an Asteroid (3d model) and a high-resolution space background with my self-made pixel art is suboptimal. Next time I try to go for smaller scope and everything from the same source.
  • Content and Gameplay: This game will keep a player maybe engaged for 3 minutes. Next time I want to go for longer content.
  • Teamwork: Having a real complete team next time would be great :)

Thanks for reading and if you are interested in my game developing endeavours (and 8 bit pixelart which I retweet quite a lot :D) then follow me on Twitter