I have a towel on my head
I’m sort of in but I’m so not ready!
I’ve been porting my usual xna set of libs and tools to directx 11 (to get ready for 12, which is going to be awesome) and everything is in a gigantic mess. I doubt anyone would try to use this anyway but if you do, you might want to use last ludum dare’s libs.
Here’s the zip including the xna stuff as well as the new directx 11 stuff. Note that a friend at microsoft hooked me up with visual studio ultimate so the projects might not work in express. That was something I was going to fix but I’ve ended up having to work this week so didn’t have time to fix that.
https://dl.dropboxusercontent.com/u/59900676/GrogLibs29.zip
So last time I didn’t finish. I got sick on Saturday and ended up just sleeping most of the weekend. I had a strange little room with some stick figures fighting and that was about it. This time I’ve been sick mid week so I’m hoping I’m over it.
Another thing I might have to deal with is stormy weather. I live in a teeny cute little town with a terribad power grid and even worse internet. A stiff breeze can knock either out and we might get tornados, we shall see!
I’m using my usual set of tools, but I’ve added an awesome new tool a friend recommended. Here’s a picture of it in action:
This is the most badass tool for the age old “I’m drawing stuff but I can’t see anything” problem. It is like pix on steroids, and it is called RenderDoc, and it is made by the Crytek folks. Can’t recommend it highly enough if you do lots of gpu stuff.
So yea in addition to that I usually use an old Max for characters and statics, visual studio for code, quake army knife for levels, paint.net for 2d stuff, bryce for skyboxes if I have time, sfxr and audacity and my peavey patriot guitar for music/sound, and Tetley for brainfuel.
Oh and here’s a link to my past stuff. I think this will be my 8th or 9th time doing this.