Codebase

Hi guys.

I don’t know yet if I’m going to do this. But I wanted to share first just in case.

I’m planning on using the tools I know the best, so, C++ (Visual Studio 2013) with OpenGL, SDL, glfw, glm, glew, stb image, stb truetype, assimp, etc. And I might throw in code that’s on my github or from old crap I did.

https://github.com/msklywenn

http://lywenn.eu.org/bazar/glcrap.zip (will not compile and run directly, I removed a lot of files to make the archive smaller like above mentioned libs and crytek’s sponza scene, etc)

Something I’d like to try, if I do this, is move away from usual object oriented programming and go more C-like. Maybe try an half-ass entity-component system, I don’t know.

Even if I don’t like it, I guess I’ll be using the STL. I still didn’t find a free replacement I like and still didn’t properly do one myself.

Comments

msk
25. Apr 2014 · 20:15 UTC
Oh, and I might use

– processing for rapid prototyping

– photoshop, blender & pbrush for graphics

– renoise, audacity & samples from freesounds for audio

– fonts from google fonts…