I am/am not in?
This will hopefully be me 6th time participating in the Ludum Dare, though I’m still not 100% sure I’m in. I have a family member in for surgery as we speak, though it’s a routine outpatient procedure. If all goes well, I’m in; if not, then well… we’ll see what happens.
In any case, provided I can compete, here are my tools:
Programming: Visual Studio, C# using XNA 4.0. I should be able to port it over to Monogame without an issue, but I’ll stick to what I know for the actual competition.
Graphics: Paint.NET, Corel Photopaint, Sketchbook Pro, and maybe Spine for animation if I don’t decide to do NES stile pixel art.
Sound: SFXR, FamiTracker, Audacity, Baritone Ukulele (YOu’ll probably not hear the uke in the game, but I compose on it as best I can).
Base Code: My custom engine. It’s a good collection of code for rendering animations, handling camera, transforms, audio, input, collision, and a bunch of other useful stuff. Take a look and take whatever you can use.
Font: For any text display, I have been using a free font from http://www.proggyfonts.com/, specifically Proggy Square. I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics). The original font and converted formats can be downloaded Here.