Going for a test drive

This is going to be the first LD48 for me, and I consider this to be a good opportunity. There have been a couple of things bugging me for a while.

First, it’s been a long time since I’ve been into a 48 hour contest. Had some success but it seems to fade like a filled row in a game of Tetris.

Then there’s this thing (or rather a set of things) I’ve been working on for a couple of years already, SGScript (and the associated libraries), which is basically turning into a solid replacement for Lua and other scripting engines. I have done some testing but there’s no limit to the amount of testing I still, always, want to do to make sure that everything is as good as it needs to be for high productivity expectations.

Finally, it’s just been too long since my previous finished game. I just want to make a new one.

I have two public source code repositories from which I will be using code that I have written before:

Contents of both repositories may change before and after the contest. There’s a library or two that I haven’t pushed there and the game framework there at the moment is slightly outdated but they’ll all be there a day before the contest. All bugs found and features developed during the contest are going to version-controlled repositories as soon as possible, too.

And since everyone’s saying what they’re gonna use to make their games, here’s my list: GIMP, Sublime Text, possibly Blender, sfxr, FL Studio.