I’m In :P

Ludum Dare 28 was an utter disaster… A final exam got delayed from the Monday before to Saturday during the event (then to early Monday after at the last moment!). I had nearly zero experience with Unity going into it (which turned out not to be too bad of a mistake), and I had zero experience with Blender going into it (the fatal mistake which guaranteed my failure :P).

This event, I’m going to try to be a bit more sane, and opt for making a 2D game, so I can rely on Photoshop (which I’m comfortable with) instead of Blender (which I still have nightmares about!). I hope to use these days before the start to got comfortable with libgdx and get back into the hang of game dev.

  • Language: Java
  • IDE: IntelliJ
  • Framework: libgdx (and box2d, if necessary)
  • Graphics: Photoshop
  • Audio: Garage Band and/or Bfxr
  • Server Side (if for some reason I do that): Likely either Go or Rust (maybe with rust-http)… possibly Node.js

Have fun, everyone!