Let there be awesomeness! I’m in!

I’m in, preparing for my 2nd ludum dare.

It will be hard to top my 4th place in the audio category last time, but I’ll work hard to make every hour count!

This time I will use the pomodoro work method to enforce regular breaks, which I have found effective to avoid getting stuck on the same problem for a long time.

I will happily take part of the real world gathering in Lund, Sweden, at Sony’s office. So let’s rock their office!

These are my tools:

  • Overall dev: unity 3D,  c#, VS2012
  • Music: FL studio / musagi, audacity
  • Sound FX: FL Studio, sfxr, audacity
  • Graphics: pyxel edit, Paint.NET
  • Workflow: clockwork tomato, good ol’ pen and paper, Google docs, COFFEEEEE!
  • Version control: bitbucket, tortoiseHG
  • “Promo”: chronolapse, windows movie maker, a happy and modest attitude :)

The game will likely involve android and the smartwatch 2.

Good luck everyone and remember to have fun!! 😀