Phantom Fortress Post-Compo

 

Hi All! I’ve been working on the post-compo version of my last mini-LD game – Phantom Fortress – and could use a few more play-testers.

The (HTML, Javascript) Game: http://deathraygames.com/play-online/phantom-fortress/

Phantom Fortresshierophant_160_leftghoulbat_160_right

 

The basic premise: Build up, build down, customize your rooms to earn gold, souls, arcane knowledge, stone or ore… and do battle with the constant flow of invading humans by clearing corpses and building more goons!

Let me know what you like, don’t like, want to see more/less of. Just leave a comment on this post or on the original game page.

I have a development plan for the rest of the game, but want to get some input before I overdo it on certain aspects which players might not even want. Thanks! (for more info, follow my twitter or tumblr)

 

Comments

jurassicmarc
16. Mar 2014 · 20:16 UTC
UNDERSTANDING / PURPOSE
jurassicmarc
16. Mar 2014 · 20:29 UTC
FYI I do user experience design for a living – so if you have a need for that I’m open to collaborate. I think this is a really cool game (you made this in 24 hours?!?!!!) so I’d love to see it expanded for wider use :)
deathray
17. Mar 2014 · 16:38 UTC
Thanks so much for taking the time to play thw game all the way through and write such a great analysis. You’re definitely spot on with your criticisms…
deathray
17. Mar 2014 · 16:55 UTC
Combat — Yes, the enemies spawn randomly which I’d like to maintain in some manner, although I was thinking of adding in waves of enemies too so that you can be warned and (mentally) prepare for combat.

in general the action is meant to be a simulation that you mostly just watch unfold. Your job is mainly selecting what to build. Do you think it needs more interaction?
deathray
17. Mar 2014 · 17:08 UTC
Penalties — The goal of these enemies is total annihilation, and if you do not constantly rebuild they will be successful. I guess it is too easy to stop this? I do want to add Thieves who will try to sneak through and steal resources, but since it requires quite a few new mechanics, that may be on hold for a bit.