Phantom Fortress Post-Compo
Hi All! I’ve been working on the post-compo version of my last mini-LD game – Phantom Fortress – and could use a few more play-testers.
The (HTML, Javascript) Game: http://deathraygames.com/play-online/phantom-fortress/
The basic premise: Build up, build down, customize your rooms to earn gold, souls, arcane knowledge, stone or ore… and do battle with the constant flow of invading humans by clearing corpses and building more goons!
Let me know what you like, don’t like, want to see more/less of. Just leave a comment on this post or on the original game page.
I have a development plan for the rest of the game, but want to get some input before I overdo it on certain aspects which players might not even want. Thanks! (for more info, follow my twitter or tumblr)



in general the action is meant to be a simulation that you mostly just watch unfold. Your job is mainly selecting what to build. Do you think it needs more interaction?