Can games be made too difficult?

Lately, I’ve had a few decisions to make in terms of the difficulty of the games I produced. I made this soccer game, which was apparently insanely difficult. I did spend a lot of time trying to win a match, and felt pretty satisfied when I did. When it came to releasing a test run of that game, it turns not only nobody was able to beat it, but nobody could even get a draw! (ok I think one person managed to win). Still, I struggled before reducing the difficulty, because I felt that players should really try to beat the challenge. On the other hand, one thing to keep in mind is that a level of difficulty that’s too high really drives popularity down, because let’s face it, it’s no fun when you can’t win ;-/ I decided to tone down the difficulty so that winning a match now is as difficult as it was to get a draw, and now it’s still very difficult to win by more than one. (I’ll try to add more levels in practice mode to draw people in.). Okay, I had to cave in. It’s concerning though, have gamers become softer, are easy going games now becoming the standard?

… read more:
http://jacklehamster.wordpress.com/2014/01/24/can-games-be-made-too-difficult/

Tags: fine tuning, game difficulty

Comments

24. Jan 2014 · 16:02 UTC
Winning should mean something. The harder a game is, the prouder you feel when you win it. But the harder a game is, the less people will be capable of winning it.
dalbinblue
25. Jan 2014 · 02:07 UTC
What you need to remember is that a game is ultimately a form of entertainment, and as a result people will play a game for pleasure. People will want to feel like they are accomplishing something over time and get the flow of endorphins going. This doesn’t mean that you make a game easy and yell you win as loud as possible to the player as often as you (though Peggle does this successfully). You do need to give small rewards and give the player the sense of progression or the player will feel like game is a chore and just walk away.
25. Jan 2014 · 07:10 UTC
Really great discussion here.
25. Jan 2014 · 11:32 UTC
Let’s do some mathematics