Overthrow – Day Two

Today didn’t quite go as well as planned. My fiance hit a bad pot hole in the road and flattened both her tires going into work, so I had to go pick her up and take her around . Lost a few hours there. Also ended up struggling getting some code working, but I did end up getting the mechanics of the game in place. It’s actually playable! Unfortunately it looks like crap; my art abilities are lacking and I chose too small a tile size to allow larger puzzles. Probably would have been better off having larger tiles and less space to build (or better yet larger tiles and a camera that resizes appropriately). Oh well.

It’s actually Sunday morning and I have to go into work. Probably won’t be able to work on the game until around 7pm. Plan on having a late night getting it finished and presentable! Will post a #screenshotsaturday (even though it’s Sunday) once I get back from work.

SUNDAY GOALS:

  • Finish UI
  • Get title/splash screen made
  • Get level select Made
  • Improve the particles for dying units (looks like a red firework right now)
  • If there’s time improve the camera and have it zoom to the closest in point where all units are on screen.