Mini Ludum Dare 48 Dev Log #1

I’ve never done a Ludum Dare before so I hope I am doing this right!

 

I still cant decide on what im going to create that will fit with any of the themes. I have started work on getting a running game working already by using XNA and importing things I think I will need (Gamestate enum, spritefonts, etc..)

Inverse-Screenshot1

In this screenshot I have set up variables for textures and fonts.

 

All I have just now is the standard “XNA cornflower blue” screen so I wont show a screenshot of that :/

 

Anyways I hope im doing this right and I hope to have something better for my next update…

 

 

Comments

10. Jan 2014 · 10:53 UTC
Good luck with the MiniLD for you!

What exactly are you afraid of not doing it right?

If it’s about the blog posts and their content: Telling people that you are participating is always cool to do as it creates a feeling of community if many do it.

The blogging frequency for a Ludum Dare is more like once or twice a day at maximum (there are some people not posting at all afaik) in a MiniLD there’s usually much less people “spamming” the shared blog so if you have a good reason (for example major progress or sth. awesome to show or just a wrap-up for the day) share it :)