The Star Sector: Postmortem
Hi everyone,
My team tried to Jam this weekend, and… failed miserably. We are late for a submission hour, struggling to make working production build of our game, and time had finally run out, at last. So I have no choice but to submit it here and finally show you why we’re late for submission.
This game is quite big and is worth of three-days of ~14h team work each, and features 10 000 procedurally generated star sectors with procedurally generated enemies. Have fun exploring it, I shall say 
