Blight Post Competition

I’ve been continuing development of Blight (play it here!) a bit more, replacing all my horrid art with pretty internet graphics and rethinking the Pestilence VFX. Here’s what I have so far:

Screen Shot 2013-12-23 at 8.10.24 PM

 

Most images taken from First Seed.

I’m not thrilled with the timer at the bottom or the room indicator. There are also a few weapons I haven’t found good alternatives for, but I’m getting there.

I’ll also be tweaking the balance per some comments, replacing the awful font I was using, and perhaps adding a victory/game end. If I’m feeling extra productive this holiday season, I’ll be adding multiple characters (including female alternatives), some mild progression, and new SFX. And if I’m feeling extra *extra* productive, I’ll see what I can’t do about creating an iPhone version.

Should be able to post a new version in a week or so.