[Ludum Dare #28] parallelsync – Postmortem
“And the theme is… You only get one”
“Seriously? We’ve chosen THIS?” When I opened Twitter last Saturday morning all I saw was tweets that complete resonated with my own thoughts: there was SO many awesome themes and we have chosen something… something… argh… “I can’t even!” But the panic attack didn’t last for long. After almost 30 minutes of brainstorming I came up with the idea I always wanted to implement — to play with parallel worlds. Last time playing with them led me to light depression (which led me to mini-Ludum Dare and opened Jam Yesvember).
What went wrong:
- I got sick. Seriously, I was waiting for LD for so long and I just got sick right on Friday! That’s why game maybe doesn’t look complete or something. I felt pretty bad, so I couldn’t work 24/7 (which is bad, so maybe sickness saved me…). But I played guitar, watched some movies and had a great time with my family. I don’t even know if it can be count as “wrong”.
What went right:
- Everything else. Seriously. I don’t have something epic that I can blame now for being an obstacle to the glorious ultra-indie-leet-game. IDE was ready, project setup took me only 5 minutes, code writing was fun, testing was fun. Maybe I was too slow when I made graphics (but, hey, it’s me, I always slow at GFX :D). Most important: I had fun. Because, this is why we are here, aren’t we?
Summary:
- The game looks exactly how I imagined it. It’s, maybe, the first jam project, where no features were cut before the deadline. Maybe it’s not ultra-fun, but it proves (to me, mostly) that this concept is very alive, promising and can be something greater.
- And most important: it was my first big Ludum Dare. I was afraid of a deadline-failure (especially when HTML5-version refused to build at first, and then had serious music issues and problems with Google Drive hosting), but after submission I felt very… very clean, very happy. I did it. I. Did. It.
Aftermath:
- Right now I don’t know what I’m going to do with parallelsync. Honestly, after all the comments I got under the entry, I’d really like to develop it to something bigger. Because, why not?
You can visit my entry’s page via this link. Thank you very much, hope you’ll enjoy it. Have fun! Oh, and I’d be happy if you rate it and leave a little comment for me. I love the feedback. 
