Post compo version

I find its a little odd to make a post compo version considering the game doesn’t have any game breaking bugs in it. But none the less, I really wanted to do it, because I felt like there’s a lot of easy little touches to make it a much more rewarding experience.

This was my first Unity game, and while I fooled around a little in Unity before the jam, I didn’t really expect to make a point and click game, which isn’t a genre I’ve developed before, and thus had a few tricks to learn.

As of now, the post compo version features:

* A box behind the hover text for actions, which makes more readable under many conditions.

* A neeeattttooooo possession animation, as well as a floating animation.

* Less chance of being lost at sea.

* A fixed text box.

* The bucket list pops up and makes a noise when you complete an item, which creates a much better a much more obvious sense of feedback and accomplishment.