Why this LD wasn’t a complete failure for me

… even though I didn’t submit a game.

But first, I’ll state the obvious- the theme was a complete disaster. It sucked so bad, and if it didn’t then I suck (which I know I don’t, so it must be the theme). Even if the theme wasn’t so bad overall, for me it was just uninspiring. I kinda knew that it was going to be selected, so I really can’t use the excuse of “couldn’t think of something good in time”. Now, when we look at all the submissions, we can see that it really wasn’t as good as the last two themes (this was my third LD, in a row). There are a lot of games with the “one bullet, recollect and reuse it” mechanic, and although it might be interesting to see how many different people implemented this mechanic in very varied ways, I don’t feel that this is really the essence of LD, or the theme aspect of LD.

OK, so now that I’m done with my little rant, on to the story. Much to my dismay, I couldn’t think of any ideas that seemed interesting enough for me to try out. Either I’ve raised my standards, or I was just completely dry that weekend. Anyway, I didn’t wanna resume work on my WIP game, which I promised myself I wouldn’t touch during the LD, and then I remembered that I had entered this LD with one thing in mind- try something completely new, the harder the better.

So I decided to code a ray casting engine. Sure, it wasn’t that hard, but it was still a lot of fun. And for two days, I think I did a pretty good job, too (mind you, this version was compiled today, but the only improvements I made were bug fixes and some optimizations). The thing is, it isn’t a game, only the skeleton of an engine. That’s why I didn’t submit it (that, and the fact that it would’ve been ugly trying to tie it to the theme).

wolfie screen

 

I really liked working in 3D (well, pseudo-3D at least), it invoked memories of my early childhood, of watching my dad and my brother playing Wolfenstein 3D and Doom. In fact, I liked it so much that I might just end up making a 3D game for next LD. See you then!

Comments

19. Dec 2013 · 19:19 UTC
I don’t think the theme was bad. With so many games, it’s fine if some of them use similar ideas such as “one bullet”, and there are plenty of games that have another take on the theme.
19. Dec 2013 · 21:13 UTC
You should be proud of where you are if you think making a raycaster engine isn’t hard. I had to write one for my game and I barely finished.
vinibiavatti
17. Sep 2014 · 00:16 UTC
Hello Mans! My name’s Vinícius, I from Brazil =D My ingles is bad :/. Ok, I would like publisher the source code this fabulous, incrible and fantastic ray casting engine! Please! I want learn to create this. Thanks and congratilations!