Shall I make a post-compo of my game?
My game, One Wall, people say it’s fun, but it’s not polished, balanced, hard, laggy(not very good promotion of my game!)… But fun afterall!
Those are the reasons to do a post-compo, but I don’t know if I have the effort to do that, I have a “busy” weekend schedule,
and it’s quite late for a post-compo than. Better late than never thought.
Why to fix things:
- Right now the “formula” for the wave is: Number of enemys = wave * 10 + wave * wave
That means:
Wave 1: 1 * 10 + 1 * 1 = 11
Wave 2: 2 * 10 + 2 * 2 = 24
Wave 3: 3 * 10 + 3 * 3 = 39
And so on… - Your processor core(XNA uses only one core
) will be 100% loaded if you are at high waves: due to collision detection and probably my update system(it copys arrays, is that smart?) - It’s maybe a little to hard: Cars drive to fast, you get low money from people.
It wont be easy to do that, and I don’t know if I am going to do that, but when I do I’ll fix & add:
- (hopefully) fix lag at high waves
- better wave system
- balance EVERYTHING!
- polish
- add sounds(?)
- maybe a bonus?
I will let you know if it’s going to happen.
Do you have any opinion? Is my game as bad as I said here? Is it good? Has it ketchup?! Let me know stuff!
Comments
alvarop
18. Dec 2013 · 19:38 UTC
Maybe take what you’ve learned from this one for your next game. The question you must ask yourself is : do you like your game so much that you’d like to spend more time on it or not?
