PowerTrip – Postmortem
PowerTrip was a massive failure, but I learned a lot about programming in a hurry, this could potentially lead to finishing something like Ohjam never mind future Ludum Dares
What went wrong:
Everything, the 2 biggest being I realized it was this weekend with 10 hours to go, and my new computer did not support Pixel Shaders which I needed for LWJGL.
What went well:
An hour after it started, I was able to get my old computer running and start developing, and my familiarity with LWJGL and Slick2D made getting something running only take about an hour.
Lessons for next time:
Set an alarm for the one in spring so that I get reminded 10PM on friday that its happening.