PostMortem Guilt

So,
I just submitted my game, and I’m not proud of it-at all.  I didn’t even come close to finishing and sloppily smashed something barely playable together.
Ok…So this was my first Ludum Dare (definitely not my last, I had a lot of fun). Now, before someone plays this terrible abomination, I must explain some things haha…

This game was going to be “You only get one enemy” the catch was that each time you played the game he had a different weakness and you had to run around this test facility to see what hurt him. I made a lot of mistakes, mainly due to making too ambitious of a project, getting heavily distracted, and learning tools the day of.

You know what, though? I turned something in…

What worked?
>Random Weaknesses are chosen at each start (I only enabled rubber)
>AI Pathfinding
>Audio Syncing
>Buttons that work on multiple events
What didn’t work?
>He would glitch out when walking.
>No model.
>One level (The test level)
>Didn’t include half the things I wanted included.

I learned to be prepared, stay focused, and aim towards a logical goal.

Out of my guilt I am going to attempt to make a game in the final hour of the competition.