Objective Post Mortem
It’s funny, the title is pretty misleading. This is going so be a subjective post, but never mind!
All in all, I’m pleased to say I completed my second Ludum Dare with success, and submitted a game. In fact, you can rate that game, Objective, here:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17874
However, here’s a more extensive breakdown:
What went right:
- Unity! Unity2D was great to use and means I now have versions of my games on all platforms, and the web!
- Vectors. I had fun with some vector maths thanks to David who was working alongside me at Imperial College London (you can see his game here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29908). Could always have spent more time on the handling though.
- Live Stream. We got up to 33 viewers at one point, so thanks all for stopping by!
What went wrong:
- Day 2 was a bit of a fluff. Wasted a bunch of time in the afternoon feeling like I was kind of done, but actually ended up with loads of work I wanted to do in the last 4 hours. Should have brought my notebook with me.
- Sound effects. I’m not happy with them really, that’s why I included a button to turn them off (M). Plus, I don’t even have music this time.
- Finding the objective. Given more time I would have added a marker so you know where “The Market” or “The Bank” is. As it is, there are only 5 places so you should learn pretty quick.
I could keep going on, but there are games to rate, so peace!
