And…I’m out

Been feeling rough since I woke up yesterday, and it’s hit the point that if I do the work I need to get this game finished, I’ll not make it into work tomorrow. Was worth getting this far, though, I learnt a lot about working in Unity, implementing third-person shooters and switching between different camera modes in the same scene.

The idea I had was originally for the Corruption theme, but worked as well for You Only Get One – I wrote three mini-games, a third-person shooter, a sidescrolling platformer, and an isometric puzzler, but after you played the tutorials “hackers” broke in, corrupted all the game files and you had to play through a merged version of all three, switching between viewpoints whenever you wanted. Each game view had it’s own abilities, so the TPS character could shoot in 3D and clear away rubble, but the sidescroller character could jump, and in the puzzle you could re-arrange the tiles that were cover for the TPS character, and platforms for the sidescroller.