Day 2 go!

It’s the beginning of day 2 here, so just how far did we get? Not nearly as far as I’d like.

The programming has been going pretty smooth – physics are in and now there are objects that can be picked up and poured by the player, and the physics is mostly behaving itself. And since we’re aiming for a surgeon simulator type of game it might just be fine as it is.

10 Liquid Collisions

There’s *loads* of things left to do though, I suspect we’ll run completely out of time, but we’ll see…