Failure, Failure

So, my idea was a bust; I bit off more than I could chew. While my game concept was feasible within the compo period, I didn’t have enough knowledge to actually see it through in that time. I spent almost all day today just trying to get collision detection to work, and I have no clue about enemy pathfinding or a number of other critical parts.

I’ll be bringing the protototype to completion outside of the LD, just for the sake of the practice.

As for the LD, if I can come up with a decent game concept within the limited time left, I’ll try to race something out.

To those who know: what’s the difference between the compo and the jam?

Tags: journal

Comments

scheurneus
15. Dec 2013 · 08:51 UTC
In the Jam, you may work 3 days(saturday, sunday and monday) instead of 2 (saturday and sunday).

In the Jam, you also can work in a team.
Novodantis
15. Dec 2013 · 08:59 UTC
The Comp is like playing the Jam on Hard Difficulty