Making progress
I’ve not had as much time as I’d have liked to work on this so far… I didn’t even get started till noon today. But I’ve got a simple text adventure game engine with navigation and simple puzzles.

Text adventure in Unity? Waaay overkill.
The content is all place-holder, and the command parser is super strict. I also don’t have any mobs/entities. So the goal tonight is to fix those three things:
- Mob/entities that roam the rooms
- More forgiving command parser (“n” == “north”, “get key” == “get skull key”, etc)
- A decent level/story design >_>
And for theme? You Only Get One Inventory slot. 
Comments
15. Dec 2013 · 04:26 UTC
I love it just for being a text adventure. Count me in for playing this…