Making progress

I’ve not had as much time as I’d have liked to work on this so far… I didn’t even get started till noon today.  But I’ve got a simple text adventure game engine with navigation and simple puzzles.

Text adventure in Unity? Waaay overkill.

Text adventure in Unity? Waaay overkill.

The content is all place-holder, and the command parser is super strict.   I also don’t have any mobs/entities.  So the goal tonight is to fix those three things:

  1. Mob/entities that roam the rooms
  2. More forgiving command parser (“n” == “north”, “get key” == “get skull key”, etc)
  3. A decent level/story design >_>

And for theme?  You Only Get One Inventory slot.  :)

 

Comments

15. Dec 2013 · 04:26 UTC
I love it just for being a text adventure. Count me in for playing this…