
Die die die you robot army scum!
I’m making some progress. Right now you can drop a bomb on the robot army, and if the blast radius intersects with something explosive, that also explodes. Now it’s time to get the jeeps and robots patrolling about.
I wasted a good chunk of time dealing with particle emitter bugs I introduced into the library. (Oops.) When the explosions start chaining it makes Flash chug a bit, but I have to tweak the particle effects later anyway; I’ll probably trim the particle count and add some pre rendered bits. Another time waster was fiddling with the art instead of just using temporary art. If I had placeholdered instead, I’d be at the halfway mark with balanced game mechanics instead of just starting that. And I also wasted energy putting together a random level generator, which is cool, but it’s not very balanced, and it took several hours to do. Someday I’ll learn…
Now that it’s 8:30pm where I am, here comes the difficult decision: Do I caffeinate???