Earning dolla dolla

I’ve decided to remove health, happyness and hunger as mechanics. It didn’t really fit with it being an idle game and required to much active attention. The game already has a better feel now without them and the mechanics are coming together in a nice cohesive gordian knot of code. I’ve added the ability to automatically gather garbage through garbage collecting employees. This required quite a bit of boilerplate code that will make future rate type things very simple to do, but it took me ages to figure out the math.

Really this is just a short check-in to organize my thoughts and keep with the spirit of sharing my development progress. I’ll be returning to work, but right now I need a break! Skyrim me thinks. I know, I know, dangerous right!