Dreads, I has one

Hi

Oh My God. I started working on implementing a zelda-like “scroll” in Quintus for when you leave a room. I started. At like 10 am. Now it is 16:49 pm and I am _almost_ done. This is definitely a wake-up call: my experience making engines is zero. I’ve made 1 Twine game and 1 puzzlescript, and jumping from that into doing almost everything myself (Quintus provides some stuff, but not much for the RPG genre yet) is a bigger thing than I expected. Even with a programming background, a good amount of math, and excellent Javascript powers… this is a challenge! Apparently, practice makes perfect.

Will I finish? Yes. Will I have to change what finished means? Maybe.

My original idea is pretty special, and I’d really like to make it. It is a “twist” that would be so, so sweet. However, I am putting zelda-like-ness first. If by mid-day tomorrow I have a zelda-like worthy of being called “like zelda”, then I will start working on the twist. If not, I will submit it as a 1-heart zelda-like.

Ugh!

z.