Here we go again

It’s Saturday morning here in Argentina and I already wasted a lot of time, but I think I can still make it.

I’m using my own opengl-based engine, Crimild, and standard tools for asset creation: Photoshop, Sketchbook Pro, Blender, Audacity and Sfxr for sounds.

Wish me luck!

 

Tags: C++, compo, game, opengl