My tea is cold…

Screenshot 2013-12-14 08.56.10

 

I got enemies spawning, moved the player, enemy, and aim assist into their own entities.  Converting bullet to a non-generic class as well.

The camera now also moves with the mouse, allowing for a larger play area.  I am rather annoyed that the HaxePunk Draw utility is flash only.

My code is utterly horrible, but elegance comes afterwards I suppose.

Next up is enemy collision and gamestate handling.

But first I’m going to reheat my tea.