My tea is cold…
I got enemies spawning, moved the player, enemy, and aim assist into their own entities. Converting bullet to a non-generic class as well.
The camera now also moves with the mouse, allowing for a larger play area. I am rather annoyed that the HaxePunk Draw utility is flash only.
My code is utterly horrible, but elegance comes afterwards I suppose.
Next up is enemy collision and gamestate handling.
But first I’m going to reheat my tea.
