WIP Update 1
After about 7 hours I have quite a bit of the engine done, include most of the player actions, a HUD, level collision detection, and player/object and object/object collision response. The graphics for the game right now are pretty terrible placeholders, so tomorrow morning I hope to get some good graphics drawn.

On my to do list I have one more equipable item to implement and about thirty interactive objects (items, enemies, etc) to implement. My hope is to get every one implemented and drawn tomorrow so that Sunday is strictly level design and clean up.
Also I mocked up the hero of the game, get should look something like this:

I’ve got lots to animate. But for now, I need to sleep.