Progress and Caffeine
So the theme is “You only get one”. Unexpected, but I’m happy. I plan to make a game where you have to fire a ball from a cannon through an elaborate “maze”, to reach the goal. If you fail, you have to start over, because you only get one. Not the most original, but I plan to differentiate it a bit by adding some crazy obstacles/enemies/powerups.
My Setup:
After a solid 4 hours of brainstorming, coding, and caffeinated beverages, something seems to be coming together.
The first level – not very challenging.
The physics are tedious in Love2D, but it wasn’t as bad as I expected. I plan on finishing the mechanics by tomorrow morning/early afternoon, so that I can spend the rest of the weekend making levels. So far, it has been smooth sailing. What could possibly go wrong?
You can track my updates on Github:
https://github.com/the-alexgator/LD28
also on http://www.alexdaley.co
