Progress Update #1 – You Only Get One Dungeon (or YO GOD for short)

Firstly, my programming music: https://www.youtube.com/watch?v=E-V7xJ1D8X0 on INFINITE REPEAT.

Secondly, I’ve finished designing the game. It is a one-dungeon RPG. You only get one dungeon (also there’s permadeath)

The state machine implementing is a lot easier than I thought in Lua, considering the lack of OOP principles, in fact it’s easier than in Python! This is because Lua’s variables are global until they are said to be local. The dungeon is always randomly generated, by the way.

Number of Lines: 75, with none of them being game logic. (It’s all state machine setup)