5th time in

I’m in for Ludum Dare this weekend. This time I plan to focus on assets over code, particularly audio assets, which I never get around to making. My tools:

• Blender – 3D assets

• Inkscape/GIMP/Mypaint – 2D assets

• BFXR – sound effects

• Abuntant Music/Sunvox – music

• Blender Game Engine – game engine (as per usual)

In addition, I’m going to use two general-purpose custom libraries for BGE Live_GameObject and JamWidgets for BGUI. They’re both new and largely untested, and I plan to use the jam to get some testing in. After that I plan to polish them up and write some documentation for a proper release. For now, they can be considered MIT licensed.