I’m in, first time
I’m in for my first Ludum Dare compo, let’s see how this goes. Features I’ve been playing with in other hobby projects have taken several evenings sometimes, occasionally involving time-consuming bug hunts before they are usable. So the challenge I expect is keeping the scope small enough to get a full game in two days.
To prepare, I just slapped enough on another project today to force myself to be able to upload it, to get a taste of how time runs out when you’re making the final push.. even from this I had to cut a bunch of features I thought I could do before uploading:
http://ricefrog.com/shooter/shooter.html
(Link is for Unity Web player)
I plan to use Unity’s 2D features introduced in the 4.3 release, and terrible programmer art made in graphics gale. If time allows I plan to add sound using bfxr.