Count me in!

This will be the second time that I participate.

I’ll have a tough time, or so I think… Caught a cold, and, well… I play the clarinet in various ensembles, so I’ll be away for quite some time on both saturday AND sunday (yeah. one concert per day.) The compo will start at like 4 AM my timezone, so I guess I’ll go to bed soon on friday ๐Ÿ˜›

Enough whining, let’s sum up what I’m going for… My goals for this LD will be:

NOT writing a lot of useless code (such as saving all text in some static array to make it theoretically possible to switch languages – yes, I did that last LD, just that I never actually added any translation)

Getting a better rank in the music section. I scored rank #172 with an average of 3.25 – I’ve been composing a bit over the last months, so I’m confident I can get a better result than last time. [https://soundcloud.com/xor-music]

Not posting the game, before it’s done. Yes, I uploaded the game after each change, more or less. Unneeded, time-consuming, and people were wondering, why some things weren’t working.

Being careful with static variables. Oh, and… being careful with static variables. I just need to reset them, when the game is reset. Failure to do so leads to definite chaos upon restart (open doors, clicked buttons, collected stuff…)

Last but not least – using a *good* system for controls. Arrow-keys to move and mouse to select options… what the hell was I thinking?

 

gl, hf!

 

Graphics: MS Paint, Blender, Photoshop
Audio: REAPER (DAW)
Platform: Flash / AS3, using FlashDevelop for coding