I’m in for the LD28 Jam

I’m planning on participating in this weekend’s LD28 – I’ll be doing the jam again as it gives me more breathing room as far as the libraries and tools I can use.  It’s been a while since I’ve had a clear weekend responsibility-wise that I wasn’t also completely burnt out from work, so I’m looking forward to having some energy and time for this.

I’ve been absorbed in learning the ins-and-outs of computer and electronic music lately and I just got a bunch of cool stuff from Native Instruments over their Thanksgiving sale, so I’m hoping to spend more time than I usually do playing with the sound for my game (or, really, playing with my new toys :))

Hardware: Macbook Pro, Wacom Tablet, iPad, MPK25 keyboard

Game Engine, Languages, & Tools:  Unity 3D Pro, C#, Xamarin Studio

Libraries & Frameworks:  Futile, Vectrocity, Spine

Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.6, Spine, Procreate iPad

Music & Audio: sfxr, Logic