I’m in, Ludum Dare the 28th.
I thought I’d make a note, to be polite, and to commit to doing this thing.
This time, I will be using HaxePunk, and targeting flash, so more people have a chance to play. I’ll also be more heavily focusing on visual appeal, since that was left way behind the last time. Can’t tell much more before the theme is picked.
Truth be told, I’m not that fond of Haxe and HaxePunk, and it does require compilation and refresh, so I won’t be able to tweak things on the fly, or anything. Then again, I haven’t worked with them for very long. Syntactically they’re fine, looking like strongly typed Javascript to my eyes, but of late, I’ve been preferring the syntax of lua and python.
Basically, me and my RSI don’t much like chording for {}s on a scandinavian keyboard. I can shift-alt to US layout, though, but while my fingers mostly remember it, my recollection is far from perfect. I will most likely try to type using the US layout just for fun.
Apparently, the standard GUI interfaces of eclipses, fooDevelops and such is better for RSI than even vim, which seems a bit odd. Vim, once you get a hang of using the motions without arrow keys, is pretty nice. I am considering a switch to Cream, though — I really don’t see any reason not to, at this very moment.
I’ll probably have to do some modifications to the tiled-library in HaxePunk, it will be in the recording — I’ll be recording with Chronolapse, probably, if possible, I’ll start with 1 frame per second, and when I get a bit into it, I’ll lift it to 1 frame per minute.
I’ve generated a ton, or five or so, game ideas during the wait already. So that’s cool.
*edit*
Oh, audio-wise, I’ll be going with bfxr, and, maybe, the Chirp Composer. I am not a musician, though.
I must also mention Tiled. Ogmo keeps crashing on me. DAME seems powerful, but the way it looks is no good.
I’ll probably animate using some mixture of Paint.net, GraphicsGale free and/or Aseprite. Possibly maybe with some measure of OpenCanvas thrown in.