Time to do it.

I’m going to try Ludum Dare (compo) for the first time.

Goal 1: Finish an actual game, not an engine or technical demo.

Goal 2: Make it fun.

Goal 3: Learn something.

My setup:

  • Code: Java / Eclipse.
  • Graphics: PSP7, PSP8, Aseprite, Inkscape.
  • Sound: Bfxr, Musagi, Sunvox, Audacity, Autotracker.

I’ll also use some basic java code libraries I’ve made for other hobby projects. These include a state system, sound, simplex noise and ui classes.

I’m new to Java game programming so I’ve been looking at Notch’s code for Prelude of the Chambered and Breaking the Tower.  So I’ll be creating a similar fixed time-step game loop and graphics/bitmap classes but only as a starting point.  The game I make on top of that will be entirely my own.