Into the fray

Well, I’m going to be here for LD28 too. Not even sickness shall be rid of me this time…

Still going for the proven C++/SFML combo, maybe going to use Kunlaboro (My entity system) for this time too, might also decide to try a more scripted game instead of pure C++.
Either way;
Visual Studio 2010 as my IDE
GIMP and Blender as content creation
Sound and music are not really a priority, since I sort of suck at making them but they’ll be procedurally generated if they’re there

SFML will be used, straight from Git and still warm.
There’s also a strong possibility for Kunlaboro and Angelscript, but we’ll see about those.

I’ll also be streaming this one, like I’ve done with the last couple, and I’ll try to have a timelapse done too.

Tags: C++, compo, sfml, tools