SOUND (And Other Things)

So, I can now play sound in C++, neato. Sadly I am using the Windows header, still looking for a way to make it cross platform. Maybe I can find a clever way to do it. Anyway, I am not doing the October Challenge because of school and things, and I missed out on the MiniLD, keep you guys updated. I am still learning more and more about C++ and OpenGL, so maybe next LD I will have sound and graphics. Who knows.
Keep you guys updated.
~Blade

Comments

02. Oct 2013 · 16:39 UTC
Nonsense! Simply write your code per-platform in separate builds, or use a cross-platform sound library, i.e. PortAudio and Gorilla-Audio. PortAudio is faster, but takes a bit more work to set up, while Gorilla-Audio (AFAIK) offers a more abstract API.
02. Oct 2013 · 20:14 UTC
SDL (Simple Directmedia Library) is the only way to go!!! XD

(Don’t take that seriously… please…)